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Open Source Game Programming: Qt Games for KDE, PDA's, and Windows (Charles River Media Game Development (Paperback))

Open Source Game Programming: Qt Games for KDE, PDA's, and Windows (Charles River Media Game Development (Paperback))
Authors: Martin Heni, Andreas Beckermann
Publisher: Charles River Media
Category: Book

List Price: £32.47
Buy New: £23.99
You Save: £8.48 (26%)



New (11) Used (3) from £17.85

Avg. Customer Rating: 4.0 out of 5 stars 1 reviews
Sales Rank: 242348

Media: Paperback
Edition: Pap/Cdr
Number Of Items: 1
Pages: 584
Shipping Weight (lbs): 2.5
Dimensions (in): 9.1 x 7.4 x 1.5

ISBN: 1584504064
Dewey Decimal Number: 794.81536
EAN: 9781584504061
ASIN: 1584504064

Publication Date: November 2, 2005
Shipping: Eligible for Super Saver Shipping
Availability: Usually dispatched within 24 hours

Customer Reviews:

4 out of 5 stars Useful, but dated   May 13, 2008
Note that Amazon got the name of this book wrong and called it 'Open Source Game Programming'!

First the bad news. I bought this because I particularly wanted information on using the Qt Canvas class for writing Qt based client user interfaces to my games. Unfortunately, the book concentrates on Qt3, and the whole system was re-vamped for Qt4 (which was already out when the book was published - naughty boys).

The good news, though is that the other sections of the book are one of the best introductions I've read introducing many of the key techniques used in writing games. The range covers Open GL, AI, pathfinding, particle effects, and maths and physics. It also covers networking, although this is very Qt specific.

I'd recommend this book for someone who wants an introduction to the techniques used in writing modern games, although much of the actual Qt material is now quite dated.


 
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