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Martial Power: A 4th Edition D&d Supplement (D&d Rules Expansion) (Dungeons & Dragons) (Dungeons & Dragons) (Dungeons & Dragons) | 
| Author: Wizards Rpg Team Publisher: Wizards of the Coast Category: Book
List Price: £16.99 Buy New: £15.49 You Save: £1.50 (9%)
New (16) Used (5) from £12.93
Avg. Customer Rating: 1 reviews Sales Rank: 6153
Media: Hardcover Number Of Items: 1 Pages: 160 Shipping Weight (lbs): 1.5 Dimensions (in): 11 x 8.4 x 0.5
ISBN: 0786949813 Dewey Decimal Number: 793 EAN: 9780786949816 ASIN: 0786949813
Publication Date: November 18, 2008 Shipping: Eligible for Super Saver Shipping Availability: Usually dispatched within 24 hours
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| Customer Reviews:
Martial Power November 30, 2008 11 out of 11 found this review helpful
As one of the first generic supplements for 4e, I'll admit I was a bit cautious about how useful and playable the material in 'Martial Power' would be. Although I haven't had a chance yet to use it in game, on an initial read-through it comes across as much more balanced and sensible that I thought it would be.
To go into more detail, the book is divided into sections relating to the four martial classes: Fighters; Ranger; Rogues; and Warlords. Each section details new build options; new class features; new at-will, encounter, utility and daily powers; and new paragon paths. The remainder of the book covers new feats for all three tiers and ten epic destinies for martial characters.
Some notable inclusions are: a two-weapon fighter archetype; the Beastmaster Ranger with its alternate class features derived from the ranger's link with his/her animal companion; and the thief-acrobat (okay, aerialist rogue). Each build is supported by new powers appropriate to their roles but for the most part usable by any character of that class. (The Ranger Beastmaster powers are fairly pointless unless the character has an animal companion.) There's also an extensive list of new feats for each tier including a handful of feats for Forgotten Realms campaigns.
First impressions on a read-through are that the additional powers, feats etc. included in MP are generally on par with those in the PHB which, I'll admit, came as a pleasant surprise. Also, there's no obvious padding in the book - it's game rules from front cover to back.
Right now, it's only missing 5* because I'm basing this review on nothing more than reading the book: I'm not going to give it 5/5 until I see if the new powers, feats etc. work out in practice as reasonably as they read.
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