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The Killing Ground (Warhammer 40, 000)

The Killing Ground (Warhammer 40, 000)
Author: Graham Mcneill
Publisher: Black Library
Category: Book

List Price: £16.99
Buy New: £11.89
You Save: £5.10 (30%)



New (30) Used (7) from £8.61

Avg. Customer Rating: 4.0 out of 5 stars 5 reviews
Sales Rank: 21874

Media: Hardcover
Number Of Items: 1
Pages: 320
Shipping Weight (lbs): 1.2
Dimensions (in): 9.3 x 6 x 1.3

ISBN: 1844165620
Dewey Decimal Number: 813
EAN: 9781844165629
ASIN: 1844165620

Publication Date: June 2, 2008
Shipping: Eligible for Super Saver Shipping
Availability: Usually dispatched within 24 hours

Also Available In:

  • Mass Market Paperback - The Killing Ground
  • Paperback - The Killing Ground (Ultramarines)

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Customer Reviews:

4 out of 5 stars Action all the way   September 16, 2008
If you're a fan of spartan description then few do it better than Graham, making this a must own book as we continue the tale of the Ultramarine Chapter as two of their brothers fight their way back through the warp in an effort to return home as their ultimate goal. Cracking battle sequences, gripping characters and a story that will have you reading late into the night to discover the fate of many of the characters. Topped off with twists, desperate combat and sequences that appear as clear pictures within the reader's imagination. What more do you want in a book?


1 out of 5 stars the killing ground.   September 2, 2008
i thought it was bloody boring.the unfleshed did nothing but eat.you could tell where the heros were going with this story,no surprises.And if i want read about ghosts i'll get a book about the spirit world.the only decent battle was the ambush by the rebels/population.this could have been a lot better,i'am really let down by this book.Should do better.


5 out of 5 stars the killing ground review   August 10, 2008
i have read the ultra marines omnibus and know this ,,it was very good kept me interested till the end.

if you want an action book then get it!!



5 out of 5 stars Sometimes the ghosts of the past won't let you go...   July 11, 2008
 9 out of 9 found this review helpful

Two Ultramarines, Pasanius Lysane and Uriel Ventris, have escaped from the Eye of Terror. They well know that no one comes back from there unchanged and they have no idea if they will even be welcomed back by their brothers. After all, they had fought alongside renegade Space Marines, made a pact with cannibal mutants, and even freed a daemon creature. It may not matter that each decision had been made with the best intentions or for the right reasons. The pair, along with some of their mutant allies (the Unfleshed), travel homeward within one of the Iron Men's vile, daemonic machines. Upon arriving, the Unfleshed hide in the mountains until such time the Ultramarines may figure out what planet (and year) they are on and explain the mutants to any locals.

The planet is named Salinas. A designated army of conquest has claimed the world as theirs. Yet after fighting in some of the most horrific war zones in the galaxy year after year and killing countless enemies, they find themselves unable to simply turn off the instincts that had kept them alive. Needless to say, the conquered locals hate their new leaders even after ten years. Everyone remembers the massacre of innocents in the city Khaturian a decade ago. It is referred to as the Killing Ground. A rebel group calling themselves the "Sons of Salinas" still fight against the new ruling government. Eradication of the rebel group is proving difficult and the possibility of a traitor is high.

When the infernal conveyance delivering the Ultramarines and the Unfleshed ripped its way through to Salinas and then tore a hole back through the gates of the Empyrean, a lot of energy came through too. The walls that separate Salinas from the warp were worn very thin and something that feeds on death and bloodshed had been attracted to the Killing Ground. The souls of those who died in Khaturian were now massing. They now had a very real, very dangerous wellspring of power to draw upon. And they hunger for vengeance.

Pasanius and Uriel must battle terrible powers and somehow keep an oath to the Unfleshed until their brothers can come for them. Only then will they be able to get home to Ultramar and redemption.

***** "The bar was crowded and the summering air of resentment that filled its smoky depths was like a current running through Hanno Merbal's body. He could sense the hatred of what he represented in every muttered syllable, every furtive glance and every hostile stare. He lifted the glass before him and knocked the harsh spirit back in one gulp." (Used with permission of the publisher, USA branch.)

By simply reading those first three sentences of this story I knew it would be awesome. An author who is able to put such a detailed description of angst within a few simple sentences KNOWS his stuff. From the beginning to the end I found myself compelled forward and into many forms of battles (mental and physical). By the time I finished the story I found myself wondering if the author, Graham McNeill, actually had talent oozing from his pores. The story is so well written that I could almost feel the heat and smell the carnage. The ending left me with the feeling of euphoria, yet a sense of loss too. I only hope there will be more Ultramarine stories in the future. *****

Reviewed by Detra Fitch of Huntress Reviews.



4 out of 5 stars Great Book   June 2, 2008
 9 out of 10 found this review helpful

i have to admit that i have been looking forward to this book alot, when i got it i could not put it down. i have the other ultramarines books and this one is very good. i only have one problem with it, i seamed kind of short to me and i would of liked the ending to have been expanded but you will know what i mean when you read it

 
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